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| Title: | Modeling, UV Mapping, & Texturing 3D Game Weapons
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| Author: | Christian Chang |
| ISBN: | 1556228708 : 9781556228704 |
| Illustrations: | b/w illus |
| Format: | Paperback |
| Size: | 155x230mm |
| Pages: | 358 |
| Weight: | .895 Kg. |
| Published: | Wordware Publishing - October 2006 |
| List Price: | 26.99 Pounds Sterling |
| Availability: | In Print |
| Subjects: | Image processing |
Book & CD. This book is all meat and cuts right to the point -- modelling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeller on America’s Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customising your modelling application for ease of use, the book emphasises the importance of employing professional techniques when setting up your project. From there, the chapters concentrate on creating specific weapons -- from a samurai sword to a modern high-velocity, fully-automatic machine gun -- in a step-by-step progression from simple to complex. Each weapon is modelled, UV mapped, optimised, and finally textured for realism. Includes a complete set of step-by-step tutorials on how to professionally model game weapons for various situations. The companion CD includes a trial version of PhotoShop, reference images, and other files for use in the tutorials, and additional images.