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| Title: | Introduction to Game Programming with C++
|
| Author: | Alan Thorn |
| ISBN: | 1598220322 : 9781598220322 |
| Illustrations: | b/w illus |
| Format: | Paperback |
| Size: | 155x230mm |
| Pages: | 367 |
| Weight: | .538 Kg. |
| Published: | Wordware Publishing - April 2007 |
| List Price: | 29.99 Pounds Sterling |
| Availability: | In Print |
| Subjects: | C & Visual C |
Book and CD with downloadable files. Would you like to make computer games? Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell. LEVEL: Introductory to intermediate.
Mathematics - The Language of Numbers; Algebra; The Pictures of Mathematics; C++ and Programming; The Basics of C++; Variables, Constants and Arrays; Controlling Program Flow; Pointers; Functions; Data Structures and Classes; Memory Allocation and Strings; File I/O and Command Line Arguments; Algorithms; Game Programming; 2D games and ClanLib; ClanLib -- Core Classes; ClanLib - Scene Management; 3D games and OGRE 3D; Exploring OGRE 3D; Other Gaming Libraries - Install and Sound; Index.