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Title:Essential 3ds Max 2008
Author:Sean McBride
ISBN:1598220500 : 9781598220506
Illustrations:b/w photos & illus
Format:Paperback
Size:155x230mm
Pages:445
Weight: .626 Kg.
Published:Wordware Publishing - March 2008
List Price: 26.99 Pounds Sterling
Availability:In Print
Subjects:Computer games: Image processing: computer animation


This book offers an extremely user-friendly introduction to using 3ds Max 2008. From beginners to users of other 3D modelling packages who are looking to switch, readers will find this book to be straightforward and easy to follow. Beginners become familiar with the user interface while being introduced to low- and high-polygon modeling techniques such as Sub-D and strip modeling as well as lighting scenes using a three-point light system. Intermediate users learn to create materials, light scenes using Mental Ray's global and indirect illumination, generate a basic character, unwrap models to generate UVW coordinates, and do some basic animation. Advanced users learn to model high-poly assets such as a dagger and a suit of fantasy armor. Finally, users looking to go into game development will learn how to generate normal maps to make low-polygon models appear as if they had hundreds of thousands of polygons more! Learning how to model or use 3ds Max does not have to be an ordeal. Industry artist Sean McBride has created Essential 3ds Max 2008 as a self-teaching method for budding 3D artists with the heart, determination, and time to practice their craft.

Understanding 3D Space; 3ds Max at a Glance; Modelling 101; Creating Materials and, Using Texture Maps; Rendering Your Scene; Adding Lights to Your Scene; Additional Modelling Tools and Modifiers; Architectural Modelling Exercise: Interior; High-Poly Modelling Basics; Non-Organic Modelling Exercise: Creating a Dagger; Organic Modelling Exercise: Roughing Out a Character; Advanced Modelling Exercise: Creating a Suit of Fantasy Armour; Advanced Organic Modelling Exercise: Creating a Human Head; Spline Modelling; Spline Modelling Exercise: Creating the Hull of a Boat; Becoming an Advanced Modeller/Artist; Using UVW Map and Unwrap UVW; Advanced Modelling Exercise: The Human Ear; Normal Maps; Advanced Modelling Exercise: Generating a Normal Map; Animation Basics; Creating a Basic Composite over a Background Plate; Index.