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| Title: | Advanced 3D Game Programming with DirectX 10.0
|
| Author: | Peter Walsh |
| ISBN: | 1598220543 : 9781598220544 |
| Illustrations: | b/w illus |
| Format: | Paperback |
| Size: | 155x230mm |
| Pages: | 529 |
| Weight: | .756 Kg. |
| Published: | Wordware Publishing - February 2008 |
| List Price: | 33.5 Pounds Sterling |
| Availability: | In Print |
| Subjects: | Computer games: GENERAL THEORY OF COMPUTING |
This update to the best-selling "Advanced 3D Game Programming with DirectX 9.0" focuses on developing cutting-edge games with DirectX 10.0 Graphics. Designed for experienced programmers, the book covers Direct3D, DirectInput, and DirectSound, as well as artificial intelligence techniques, client/server networking, multithreading, and scene management. The book includes many sample applications that target specific algorithms. Full source code is provided for all the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.
Windows; Getting Started with DirectX 10; Input & Sound; 3D Math Foundations; Artifical Intelligence; Multiplayer Internet Networking with UDP; Direct3D Fundamentals; Advanced 3D Techniques; Advanced Direct3D; Scene Management; Index.