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INFORMATION TECHNOLOGY



FORTHCOMING TITLES
LIGHTWAVE 3D 8 MODELING : A Definitive Guide [Steve Warner] Learning to model is one of the most difficult challenges a 3D artist will face, a process often hampered by books and online tutorials that teach users to perform a set of tasks but rarely explain why. More than a mere exposition of the software, this book is specifically designed to transform new users into confident 3D modelers. It features techniques for visualising objects in 3D space, explanations on every facet of LightWave Modeler, techniques for modeling with polygons, splines, and subpatches, and detailed tutorials for building a wide range of professional quality models. { 500pp, 155x230mm, December 2008; PB, £33.50, 1556222890:9781556222894 , Wordware Publishing }
MICROSOFT TRANSACT-SQL : The Definitive Guide [Jeffrey Garbus et al] Written for the MS SQL Server developer having performance problems with SQL, this book is a comprehensive guide to the T-SQL language including case studies and examples demonstrating how to write or rewrite T-SQL source code. In addition, the author covers several ways of writing code for optimal performance and maintainability. { 500pp, 155x230mm, December 2008; PB, £26.99, 1556223730:9781556223730 , Wordware Publishing }

INFORMATION TECHNOLOGY
ADVANCED JAVASCRIPT, 3RD EDITION [Chuck Easttom] Level: Introductory to advanced. Provides an in-depth examination of the most important features of JavaScript. Beginning with an overview of JavaScript, the book quickly moves into more advanced features needed for complex yet robust JavaScript scripts, such as objects, arrays, and date and time functions. Additionally, various features of JavaScript that are essential for modern web pages are discussed, including manipulating the status bar, creating dynamic calendars, and working with forms, images, and the Document Object Model. Numerous examples illustrate how to implement various techniques. { 590pp, 155x230mm, August 2007; PB, £26.99, 1598220330:9781598220339 , Wordware Publishing }
ALL YOU WANTED TO KNOW ABOUT COMPUTERS [Davinder Singh Minhas] Each book in this series focuses on a particular aspect of computing and explains it in a clear and concise manner. { 140pp, 115x150mm, February 2007; PB, £2.99, 8120726049:9788120726048 , Sterling Publishers PVT Ltd (New Dawn Press) }
ALL YOU WANTED TO KNOW ABOUT MS OUTLOOK : Organise Information in a Structured & Readable Manner to Maintain Your Schedule [Davinder Singh Minhas] Each book in this series focuses on a particular software and explains it in a clear and concise manner. { 138pp, 115x150mm, February 2007; PB, £2.99, 8120726057:9788120726055 , Sterling Publishers PVT Ltd (New Dawn Press) }
ALL YOU WANTED TO KNOW ABOUT THE INTERNET : The Easiest Way to Learn About the Internet, World Wide Web, E-mail, Newsgroups, Chatting, Mailing List & Instant Messaging [Davinder Singh Minhas] Each book in this series focuses on a particular software and explains it in a clear and concise manner. { 138pp, 115x150mm, February 2007; PB, £2.99, 8120726065:9788120726062 , Sterling Publishers PVT Ltd (New Dawn Press) }
ALL YOU WANTED TO KNOW ABOUT WINDOWS XP : Windows XP Puts the Exciting Experiences of the Digital Age at Your Fingertips [Davinder Singh Minhas] Each book in this series focuses on a particular software and explains it in a clear and concise manner. { 140pp, 115x150mm, February 2007; PB, £2.99, 8120725573:9788120725577 , Sterling Publishers PVT Ltd (New Dawn Press) }
ART OF FLASH ANIMATION : Creative Cartooning [Mark Stephen Smith] Level: introductory to intermediate. There are a number of manuals available on Flash, but too many of them get bogged down in details about ActionScript or interactivity. Frustrated with wading through such information in other Flash manuals, author/illustrator Mark Stephen Smith set out to make the book he wished he had when he started learning Flash. This book is both a practical primer in the fundamentals of classical, hand-drawn 2D screen animation and a basic introduction to Flash's expert handling of recyclable symbols that make independent, web, and television animation both more affordable and more efficient. It is conveniently divided into two parts. Part I is for those who are new to the terms and techniques of hand-drawn animation, character design, and storyboards. Part II covers scanning and digitising artwork into Flash, as well as setting up scenes and symbols. { 462pp, 155x230mm, March 2007; PB, £23.50, 1598220268:9781598220261 , Wordware Publishing }
CAMTASIA STUDIO 4 : The Definitive Guide [Daniel Park] Book and CD. The exercises (and accompanying CD files) interspersed throughout each chapter make this text ideal both as a reference guide for solo learning and as a manual to accompany training. amtasia Studio 4 is the latest version of TechSmith's industry-leading screen video recording and editing tool. CAMTASIA STUDIO 4: THE DEFINITIVE GUIDE leads users through the entire process of creating top-notch software tutorials, marketing spots, and demonstrations. It starts right at the beginning of the process, with developing goals and figuring out the core audience, and proceeds to storyboarding, on through recording, editing, and production. Beginners will learn the various capabilities of the software in a stepwise manner, reinforcing what they've learned with a comprehensive set of exercises that build upon previous chapters. More advanced users will find a plethora of tips and tricks, anecdotal notes, and pitfalls to avoid. People of all levels of experience now have a practical, approachable, and often humorous guide to getting the most out of Camtasia Studio. LEVEL: Introductory to advanced. { 581pp, 155x230mm, May 2007; £26.99, 1598220373:9781598220377 , Wordware Publishing }
CAMTASIA STUDIO 5 : The Definitive Guide [Daniel Park] Book & CD. Camtasia Studio 5 is the latest version of TechSmith's industry-leading screen video recording and editing tool. This guide leads the user through the entire process of creating top-notch software tutorials, marketing spots, and demonstrations. It starts right at the beginning of the process, with developing goals and figuring out the core audience, and proceeds to storyboarding, on through recording, editing, and production. Camtasia Studio 5 is appropriate for users at all levels. { 626pp, 155x230mnm, June 2008; PB, £26.99, 1598220578:9781598220575 , Wordware Publishing }
COMPLETE GUIDE TO GOOGLE ADVERTISING : Including Tips, Tricks & Strategies to Create a Winning Advertising Plan [Bruce C Brown] This book takes the confusion and mystery out of working with Google and its various advertising and marketing programs. You will learn the secrets of working with Google -- without making costly mistakes. This book is an absolute must-have for anyone who wants to succeed with advertising on Google. This book teaches you the ins and outs using all of Google's advertising and marketing tools. You will instantly start producing results and profits. In addition to the extensive research placed in the book, we spent thousands of hours interviewing, e-mailing, and communicating with hundreds of today's most successful Google advertising experts. This book contains their secrets and proven successful ideas, including actual case studies. { 288pp, 155x230mm, April 2007; PB, £16.99, 1601380453:9781601380456 , Atlantic Publishing Group Inc }
DESIGN PATTERNS [Christopher G Lasater] Presents a primer to object-oriented programming techniques that are standards in the software programming industry. It gives a detailed description of each of the 23 GoF (Gang of Four) patterns, refactored from either Boolean logic or less intuitive, maintainable, or scaleable code that you might encounter in the real world, to a particular pattern. Starting in this way -- refactoring from simpler, less maintainable code to a pattern -- shows the reader how to use the pattern in their code. Each patterns section walks the reader through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort. The book begins with an introduction that details some history of GoF patterns, briefly explains the reasoning behind patterns, and defines the audience and assumptions. Chapter 1 discusses patterns methodology and gives reasons why readers might want to use patterns in their code. It also addresses some basic object-oriented aspects that are important to understanding the rest of the book, including refactoring, patterns interaction, and basic object-oriented aspects. The remaining chapters discuss the patterns themselves -- Creational Patterns, Behavioural Patterns, and Structural Patterns. The book also includes a glossary of relevant terms. The book is designed for intermediate-level .NET, Java, and C++ programmers who are completely new to GoF design patterns as well as more seasoned programmers who wish to better understand the GoF patterns in detail. { 286pp, 155x230mm, October 2006; PB, £26.99, 1598220314:9781598220315 , Wordware Publishing }
ESSENTIAL LIGHTWAVE V9 : The Fastest & Easiest Way to Master LightWave [Steve Warner, Kevin Phillips & Timothy Albee; Technical Review by Cesar Alejandro Montero Orozco] Book & DVD. Nearly 1200 illustrations and screen captures help reinforce the written explanations and clarify difficult concepts. Offers an unparalleled development strategy for graphic designers, illustrators, video producers, motion graphic artists, visual effects artists, and animators who are interested in getting the most out of LightWave 3D. As the book touches on nearly every aspect of the software, it is ideal for all skill levels. Beginners learn the fundamentals of working in LightWave including an introduction to 3D and the 3D pipeline, an in-depth look at the LightWave interface, the primary tenets of polygonal modeling and keyframe animation, the key principles of lighting and surfacing, and tricks on how to get the best looking renders. Intermediate users advance their understanding of polygonal modelling and begin building complex objects. They will also learn about textures, how to use HDRI for photorealistic lighting, how to properly use UV maps, and how to construct 3D environments, and will gain an understanding of particle animation, including the use of Hypervoxels for simulated snow and rain. Advanced users explore subdivision surface modelling while building an entire 3D character (which they will later animate). They will expand their sculpting skills by learning how to model a realistic human head with splines, and learn about LightWave v9's new Node Editor including how to use the Sub Surface Scattering Node to simulate realistic skin. Additional topics include advanced hair and fur simulation, cloth and rigid body dynamics, advanced mesh control with LightWave v9's APS technology, and traditional character rigging and character animation using LightWave's powerful IKBoost. Scripting to automate repetitive tasks and setting up a rendering farm using LightWave's ScreamerNet technology wrap up the advanced portion of the book. After all of this, users will be treated to a list of cutting-edge plug-ins (many of which are included on the book's companion DVD) and the best print and web resources to help further their learning. LEVEL: Introductory to advanced. { 963pp, 155x230mm, July 2007; PB, £33.50, 1598220241:9781598220247 , Wordware Publishing }
FILEMAKER PRO BUSINESS APPLICATIONS : For Versions 8 & 8.5 [Arthur W Evans] The ability to manage information is the key to businesses thriving in an increasingly competitive market. With this book, small business owners and workgroup managers can find out how to write custom database applications in order to add value to critical business information. After demonstrating how easily a database can be written using FileMaker Pro, this book presents a set of 11 business database case studies, all of which can be easily adapted by readers for their own data management requirements. The final section of the book offers ideas on deploying database solutions over a network and the web. Learn how to: Build a database and design layouts; Create relationships between tables; Automate tasks using scripts and buttons; Secure data through the use of accounts and privileges; Exchange data with other applications. { 624pp, 155x230mm, August 2006; PB, £33.50, 1598220144:9781598220148 , Wordware Publishing }
FILEMAKER WEB PUBLISHING : A Complete Guide to Using the API for PHP [Allyson Olm, Stephen Knight & Michael Petrov] Level: Introductory to advanced. Offers an unparalleled development strategy for database managers, web designers, and programmers who are interested in getting the most out of FileMaker databases on the web. As the book covers both introductory web publishing and advanced database programming on the web, it is ideal for all skill levels. { 452pp, 155x230mm, August 2007; PB, £33.50, 1598220411:9781598220414 , Wordware Publishing }
INTRODUCTION TO 3D GAME PROGRAMMING WITH DIRECTX 9.0C : A Shader Approach [Frank D Luna] This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. Features: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; Learn how to implement lighting, texture mapping, alpha blending, and stencilling using shaders and the high-level shading language (HLSL); Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping; Find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; Review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises. The example files are available at the book’s website. These files contain full source code for every sample application. { 626pp, 155x230mm, June 2006; PB, £33.50, 1598220160:9781598220162 , Wordware Publishing }
INTRODUCTION TO GAME PROGRAMMING WITH C++ [Alan Thorn] Book and CD with downloadable files. Would you like to make computer games? Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell. LEVEL: Introductory to intermediate. { 367pp, 155x230mm, April 2007; PB, £29.99, 1598220322:9781598220322 , Wordware Publishing }
LEARN C# [Sam A Abolrous] Level: Introductory to advanced. Begins with the basics, then dives into the depths of C# development with easy-to-use tutorials, ready-to-run examples, and drills. The book covers the language features introduced in Visual Studio versions 1.0, 2.0, and 3.0, with an emphasis on the powerful features introduced in C# 2.0 and the enhancements added in C# 3.0. Additionally, the book introduces the IDE and the new features of Visual Studio 2005 that increase productivity such as XSD-based IntelliSense, code snippets, smart tags, and refactoring. { 424pp, 155x230mm, September 2007; £26.99, 1598220357:9781598220353 , Wordware Publishing }
LEARN FILEMAKER PRO 8.5 [Jonathan Stars] This book presents the fundamentals of the award-winning FileMaker Pro database program and distils the complexity of the program into a logical hands-on approach for both beginners and those who have experience with previous versions of FileMaker Pro. With this version, FileMaker Pro enhances the dramatically new and efficient approach to database management introduced in FileMaker Pro 7, giving the user even greater flexibility. Learn how to: Use the alignment tools to quickly align objects on your layout; Set up fields for auto-complete and create tooltips to assist users; Attach a calendar to a date field to efficiently enter dates; Import tables and their data in a single step; Save and send your reports as PDF or Excel files; Organise information in different layers on a single layout using the Tab Control feature; Export the contents of a field and attach it to an e-mail; Use the Web Viewer to display information from the web inside your database. { 526pp, 155x230mm, July 2006; PB, £24.99, 159822025X:9781598220254 , Wordware Publishing }
LEARN FILEMAKER PRO 9 [Jonathan Stars] Level: Introductory to advanced. This book is essential not only to beginners but also intermediate users and professionals who need to get up to speed with all the changes in version 9. This book covers it all, with topics ranging from defining database terms, security, and converting files from previous FileMaker Pro versions to using files on the web, creating reports and scripts, and using the amazingWeb Viewer and powerful new External SQL Data Sources. { 564pp, 155x230mm, October 2007; £26.99, 1598220462:9781598220469 , Wordware Publishing }
LIGHTWAVE V9 LIGHTING [Nicholas Boughen] Book & CD. Lighting is arguably the single most critical element in creating a 'photoreal' look in computer animation. Film, television, and broadcast graphics all require a high level of skill and artistry in lighting. LightWave v9 Lighting is targeted at all levels of animators and visual effects artists who wish to display world-class quality in their computer generated (CG) lighting environments. LightWave is among the most powerful, complete, and reliable 3D tools in existence, and has become the visual effects software of choice in the television and broadcast industries. Industry-leading LightWave work can be seen in almost every TV series and commercial today. This book is a 'must-have' for every animator and animation studio, as it is the only one on the topic. Includes a 16 page color insert of lighting examples. LEVEL: Beginner to advanced. { 565pp, 155x230mm, April 2007; PB, £29.99, 159822039X:9781598220391 , Wordware Publishing }
LIGHTWAVE V9 TEXTURING [Angel Nieves] Book & CD. The CD contains the book images in full colour, all of the necessary tutorial assets, free models from different artists in the field, and more. Takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset, tutorials, and exercises. LightWave v9 now offers a nodal shading system, which is the standard tool in the visual effects industry for the creation of surfaces. This book will show you how easy, yet extremely powerful and flexible this new system is, allowing you to dive in and create great surfaces immediately. In addition, the author shows how to incorporate a variety of complementary software such as the popular ZBrush 2 into the workflow. He demonstrates how easy it is to create and apply displacement, normal, and texture maps created in ZBrush into LightWave. Whether you are a beginner or a seasoned artist in the industry, or new to the layer shading system, the new nodal shading system, or both, LIGHTWAVE V9 TEXTURING makes learning surfacing and texturing in LightWave v9 an enjoyable experience. LEVEL: Beginner to advanced. { 624pp, 155x230mm, March 2007; £29.99, 1598220292:9781598220292 , Wordware Publishing }
MANAGING VIRTUAL TEAMS : Getting the Most from Wikis, Blogs & Other Collaborative Tools [M Katherine Brown, Brenda Huettner & Char James-Tanny] Virtual collaborative team environments face unique challenges because co-workers are not able to interact in person. 'Managing Virtual Teams' provides practical advice for managers of distributed teams who must design the internal systems and meet deadlines with a diverse team, and for team members who want to develop and maintain professional relationships. To address these needs, this book is divided into two parts. Part I discusses the basics of team and project management, including team dynamics, communication, and project evaluation, with particular emphasis on the unique challenges of virtual teams. Part II covers the types of tools currently available for collaboration, such as wikis, blogs, RSS feeds, and more, and describes the different feature sets of each, as well as their differences and similarities. As part of their collaborative effort, the authors used a wiki, which they have opened to give readers an opportunity to see an example of a real-life wiki at work and participate in a community with the authors and other readers. { 385pp, 155x230mm, December 2006; PB, £19.99, 1598220284:9781598220285 , Wordware Publishing }
MAYA 8 CHARACTER MODELING : A Practical Approach to the Art of Professional Character Modeling [Gary Oliverio] Book & CD. This book takes a unique approach to modelling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modelling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you have finished the book, you will have created a figure that is textured, rigged, and ready to be animated. With this book: Understand the building blocks of modelling, including quads, edge loops, normals, UVs, and mapping; Discover how 'modelling by formula' eases the character creation process; Find out how to create a UV layout that makes texturing easier; Learn how to place joints and controls and skin your character so it deforms properly when animated. The companion CD contains the images from the book, Maya files to help build the character, AVI movies that show the modelling process in real time, and Mel scripts for installing a character modelling tool menu that can improve the user’s workflow. { 492pp, 155x230mm, November 2006; PB, £29.99, 1598220209:9781598220209 , Wordware Publishing }
MECHANICS OF ANIME & MANGA, VOLUME 1 : Drawing an Anime or Manga Character from Concept to Color [Studio Imagiks] This book is for professional, amateur, and hobby artists who are interested in adapting the anime and manga styles into their own work. Whether for commercial use or personal enjoyment, incorporating the anime style is both challenging and interesting. The book places an emphasis on creating an original character design from concept to digital colour. It is the first in a series to describe the methods used in creating a finished anime. Level: intermediate to advanced artists. { 300pp, 185x260mm, July 2006; PB, £19.99, 1598220195:9781598220193 , Wordware Publishing }
MICROSOFT EXCEL FUNCTIONS & FORMULAS [Bernd Held] Equipped with a variety of functions and easy to use, Microsoft Excel is the tool of choice when it comes to crunching numbers, building charts, and analysing tables. But most users only scratch the surface of the program’s functionality, especially the built-in formulas designed to make everyday operations and real-world tasks more efficient. "Microsoft Excel Functions & Formulas" demonstrates the secrets of Excel functions through the use of practical and useful examples in a quick reference format. Topics include logical, text, date and time, basic statistical, mathematical, financial, database, and reference functions as well as conditional formatting with formulas, array formulas, and user-defined functions. The downloadable companion files enable the reader to enter data and perform calculations without having to enter the formulas. { 396pp, 155x230mm, October 2006; PB, £19.99, 159822011X:9781598220117 , Wordware Publishing }
MODELING, UV MAPPING, & TEXTURING 3D GAME WEAPONS [Christian Chang] Book & CD. This book is all meat and cuts right to the point -- modelling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeller on America’s Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customising your modelling application for ease of use, the book emphasises the importance of employing professional techniques when setting up your project. From there, the chapters concentrate on creating specific weapons -- from a samurai sword to a modern high-velocity, fully-automatic machine gun -- in a step-by-step progression from simple to complex. Each weapon is modelled, UV mapped, optimised, and finally textured for realism. Includes a complete set of step-by-step tutorials on how to professionally model game weapons for various situations. The companion CD includes a trial version of PhotoShop, reference images, and other files for use in the tutorials, and additional images. { 358pp, 155x230mm, October 2006; PB, £26.99, 1556228708:9781556228704 , Wordware Publishing }
PHOTOSHOP CS3 FOR SCREEN PRINTERS [Joli Ballew] Book & CD. Level: Introductory to intermediate. Details the features of Photoshop CS3 and is geared toward print facilities, mainly screen printers and similar types of graphic artists. Features important to these industries include creating a personalized interface, acquiring images from clients' disks, acquiring images by scanning existing artwork, importing and exporting images, and creating new images. Color separations also play a big role in these industries, as does printing on speciality films and papers. The Photoshop interface is also discussed, including the toolbox, the palettes, the menu and options bars, and the Adobe Bridge. Additionally, the finer points of printing are detailed, including adding and using crop marks, registration marks, and captions, and producing four-colour separations. { 584pp, 155x230mm, October 2007; PB, £29.99, 1598220365:9781598220360 , Wordware Publishing }
WEB DESIGNER’S GUIDE TO ADOBE PHOTOSHOP [Chris Tull] While Adobe Photoshop is the standard application for editing images for print, its powerful features also make it useful for editing images placed on the Internet. "Web Designer’s Guide to Adobe Photoshop" goes beyond an explanation of creating and editing images by focusing on the next step in web development: placing images and graphics into working web pages. Whether your goal is to expand your professional skills or simply handle your local club’s website, this book will help you not only create web pages but also get them working properly on the World Wide Web. Learn how to: Work with layers, layer styles, and patterns; Create shapes with selections; Combine and crop images; Create web buttons, headers, and backgrounds; Add content to a web page using Macromedia Dreamweaver; Design web pages of various styles. { 256pp, 155x230mm, January 2006; PB, £19.99, 1598220012:9781598220018 , Wordware Publishing }